Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14704
|
Posted - 2016.03.13 21:56:20 -
[1] - Quote
watchlist went away.
we told ye this would happen
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14705
|
Posted - 2016.03.13 22:11:02 -
[2] - Quote
everything.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14709
|
Posted - 2016.03.13 23:26:27 -
[3] - Quote
Ibutho Inkosi wrote:Ralph King-Griffin wrote:everything. Over-simplification is one thing, but reducing all this to THIS? Please. its literally the only relevant thing that has changed so yeah it is that simple, we called this about a month ago and here it is.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14721
|
Posted - 2016.03.14 03:33:00 -
[4] - Quote
Conrad Makbure wrote:High sec WD's should go through a high supreme Court system so both sides can present their case with security and empire standings factored into it. Those numbers should be used a lot more for game systems. you would be shocked at how high most mercs faction standing actually is.
most of us have all 4 empires in positive with a sizable chunk of their composite corps at +5 if not most of the factions themselves we have to do an inordinate amount of grinding to get a useful number of locator agents , which are now practically useless because they run on offline players ,
this is why the larger ones now operate by :
Push red button on everything within eye-shot
sit in the hubs and connecting pipes
receive bacon.
again
watchlist went away
we told ye this would happen.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14743
|
Posted - 2016.03.14 10:04:05 -
[5] - Quote
Payne Dakara wrote:Avoiding war targets is pretty easy for a defending corp you just have to follow few simple rules in regards to trade hubs and work as a team to gather intelligence if a war target is close.
On the other hand pirates don't like to fight they want an easy kill so if you try to fight them they just dock.
It is however possible to setup traps and kill some of them but it usually does not worth the effort especially for small industrial corp.
So in order to annoy so called MERCS I'll just list the measures needed so that they have hard time finding targets and switch to low sec or null sec pvp where they will loose some ships instead of harassing defenseless targets . ;)
1. Corporation Safe spot locations in all trade hubs (Jita, Amarr, Dodixie, Hek) also in home systems. - instant warp after undock safe spot - instant dock for trade station
2. Avoid main trade route systems like Uedama when traveling with slow ships, use frigate with propulsion upgrades for 2s warp time when you have to travel to trade hubs during war.
3. Use alts in NPC corp to transport large shipments.
4. Add war deck corp with red standing and watch local, don't mine AFK and if you see them dock.
5. Watch opposing corp kill board and see if they are close to where you are, if you have standing use locator agents for same purpose.
Right, and that's where an alliance like ours would come in.
We would find you in your little hidy holes , grab one of your lads and hold him till you came to rescue him and then brutalise the rescue force, we would follow you into holes and low and it's us this is effecting.
We do want fights we will jump down other mercs throats in a heartbeat we are known for it and its our tools that got removed, now many groups like us (hell even the bloodhounds in marmite and the like)are faced with two options ,
an inordinate amount of scouting ,intel gathering and infiltration just to find online targets
Or
Sit in a hub and deck everything with a pulse
Most don't have the time or patients for the former and now you are seeing the results
We told ye this would happen if we didn't get something to balance out the watch list removal.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14748
|
Posted - 2016.03.14 11:50:54 -
[6] - Quote
Actually something like locators no longer working on offline players would probably be enough.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14757
|
Posted - 2016.03.14 14:12:50 -
[7] - Quote
Frostys Virpio wrote:Giaus Felix wrote:Payne Dakara wrote:If you wanted fights you will go low or null and will not even care to open war against high sec care bear corp since war only matters in high sec. lol this old chestnut; hisec is just as much a PvP area as lowsec, nullsec and whspace. In fact it's probably even more so because it's A: where 70% of the targets are, B: where the majority of the money is made and C: where 90% of the nullsec supply lines begin. What I don't get is why aren't you all deccing other war deccers all the time. You'd keep getting fights after fights since you keep saying you do it to get fights. I'm entirely willing to accept the notion you currently dec left, right and center in the hope of getting a fight at some point through sheer number of potential targets but why don't you also go with arguably safe bets? We often do, last two wars with pirat were actually really engaging and tense, Marmite have been under siege for months from other outfits problem is only some of us actually manage to operate effectively under genuine threat and the ones that don't blue up to each other , There also the issue that about half the merc scene are hub humping degenerates and the other active-flying-about half couldn't be ****ed station gaming of a hub undock because :**** station games:
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14757
|
Posted - 2016.03.14 14:24:07 -
[8] - Quote
FloppieTheBanjoClown wrote:Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. That's a lot of tedious copy/paste. If the locator could tell me which of my contacts was online and then let me choose the one I want to locate, they'd be a lot more useful. You'd have to hit refresh on a locator every time you wanted to update online status. I'd be okay with that. Still better than chasing ghosts, point being though its both :effort: , not free or instant and actually gives more safety to you when your offline, with this I would have to see where you log to know where you are but wouldn't have to waste half my night just to find someone not playing eve at all.
It's the bear minimum to diffuse the situation and actually quite a compromise on our part.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14758
|
Posted - 2016.03.14 16:16:56 -
[9] - Quote
Mr Mieyli wrote:FloppieTheBanjoClown wrote:Skarner Kondur wrote:The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.
Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?
Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back. You sure you want that? edit: Also, it's important to point out that not everyone dropping wardecs are hardcore mercenaries. I've actively encouraged and advised several small industrial corps who used warfare to strengthen their positions. Eve needs more of those wars. Why does any mercenary corp / alliance need to have 200 active wardecs? The only possible reason for having so many is so you can sit in a trade hub and shoot passing carebears. Focused activities that you want to do without concord getting involved can still be done, you just can't have every corp in eve wardecced at the same time. Having price scale with number of active wars would fix a lot of the "problems" people have with wars without ruining them for people who enjoy hunting in HS. Completely and entirely missing the point here mate.
Focused activities are several orders of magnitude more difficult without the watch list
So to compensate for this the earth moon and stars get marked as targets. We said it a month ago that if there wasn't some surrounding balance regarding our tools, most would just deck anything and everything that moved because its the only other way to have a reliable number of things to shoot at.
Some of us are endeavouring to adapt but its requiring much more effort ,patience and time than most have as evidenced by the mass decks.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14761
|
Posted - 2016.03.14 16:56:37 -
[10] - Quote
Khan Wrenth wrote:Ralph King-Griffin wrote:watchlist went away.
we told ye this would happen Why say this like it's a bad thing? I, for one, welcome our new wardec overlords. Old Simpsons jokes aside, this seems much ado about nothing. More players being introduced into PvP is probably better for the health of the game (if the old threadnaughts are to be believed), more isk being sunk into these wardec fees certainly doesn't hurt, and stuff will blow up which is also good for the game's economy. But, I do have to say I noticed something that you might want to watch out for. "Be careful what you wish for" cuts both ways in this scenario. I remember when people begged for freighters to have slots, and that got them nerfed (although I do think overall the change was a positive one). And that line was trotted out in reference to the people asking for freighter slots. But I also remember when ganking got nerfed, and gankers upped their game to prove a point, ganking got nerfed again. And this latest thing with the DCU was aimed specifically at increasing freighter EHP to counteract some of the increased ganking, including ganking of empty freighters. So, you can up your wardec count if you like, and I'm all for it. But this type of protest (I'll do MORE of it!) seems to get the exact opposite effect you're looking for, from CCP. I certainly hope wardecs get strengthened sometime soon, or corps made more important to keep than disband, but I also wouldn't be surprised if CCP trotted out another nerf to wardecs because of the increased whine from the carebears. You can again say you'll up your game to compensate, but about how many times do you want CCP to beat you with a stick? Judging by CCP's comments in the DCU thread, in regards to freighters, they seem to have an idea in their head about healthy levels of stuff in the game. They want some, not too little, not too much. If wardecs start falling into an extreme, they'll make a change to either side to put it back in line to where they want it to be. In the meantime, I do look forward to highsec looking more like the "riot mode" from GTA: San Andreas. Anybody here ever use that cheat code? THAT was fun stuff just to watch. Oh yeah I see your point, I also want to point out that devils has not been doing this, we have around our usual number of decs.
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14768
|
Posted - 2016.03.14 21:58:13 -
[11] - Quote
Nevyn Auscent wrote:Is this actually an increase in wars? It matches the number of wars I remember them having rolling for ages.... I.E. Business as usual since they mainly camped trade hubs anyway I don't believe these changes have really affected them in any way and this is just a drama lama thread. for pirat its about twice the usual, for the others mentioned in the op its about three or four times the norm.
as i said earlier we (devils) haven't started decing en mass as we are en devouring to adapt .
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14781
|
Posted - 2016.03.15 19:07:37 -
[12] - Quote
Jonah Gravenstein wrote:Quote:I feel it would be smart of us as players to have a more intelligent approach to the mechanic change rather than this sledge hammer approach. Such as what? CCP just removed one of the staples of a wardec corps toolbox. leaving pretty much just a sledge hammer and a "imaspia" sticker
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14791
|
Posted - 2016.03.16 16:24:27 -
[13] - Quote
Major Trant wrote:I confess to being a low sec player, so I might be off mark here, but I believe there is a clear attempt by the 'I want watch lists back' crowd to hijack this thread for their own agenda. It's not just "want watch list back" it's "can we have something to balance the watch list removal".
The mass decs aren't a protest, they're the direct consequence of removing one of the major tools we used to focus on particular groups .
I have said in the feedback thread for this change that I don't mind that watch lists went away but I do very much care that there was no consideration given to how one would go about waging a war in empire without it.
This isn't "gief free intell plz" it's" grief reasonable method getting intel myself" because right now it's either spend your whole night chasing people who aren't even playing the damn game Or Mass dec and camp the hubs and pipes because outside of doing an inordinate amount of scouting and third party trawling( I know this because I do it) it's the only reasonable method of seeing targets
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14791
|
Posted - 2016.03.16 17:37:13 -
[14] - Quote
Avaelica Kuershin wrote:FloppieTheBanjoClown wrote:Here's how to fix wars in a balanced way:
3) The current ally system needs tweaking. The dogpiling that can happen where multiple large merc alliances jump in for free just to add a few more targets to the list borders on the absurd. Raise the scaling costs for addtional allies, or maybe even give the aggressor the ability to bring allies into the war if the defender brings in too many (say the aggressor can have one less ally than the defender).
I'm late to this thread and have only recently looked at the details of wardec, but one thing I read was that by making a wardec mutual, allies are excluded on both sides. Of course, that's only applicable where the defender wants to fight. Regarding locator agents, I'm guessing they only work for k-space. What do they give as a response if the target is in w-space? (I'll be checking for myself after work) "Sorry, they're outside my zone of influence"
Better the Devil you know.
=]|[=
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14810
|
Posted - 2016.03.19 21:43:29 -
[15] - Quote
Mr Mieyli wrote:Geronimo McVain wrote:Jonah Gravenstein wrote:Quote:Simple truth: You don't understand EVE's economic! Au contraire sir, the economy is driven by both production and destruction; kindly place your ignorance back in its brown paper bag before its ugly visage offends somebody. right, but this means that there must be people that actually do the job. The miners need the PvP players to blow up ships and the PvP players need someone to mine the ore. Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff. Jonah Gravenstein wrote:Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null. I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots? I'd wager the percentage of highsec mining corps under a wardec at any one time is quite low. Also it is not the game mechanics fault if you decide to mine with war targets in system. Or if you decide to autopilot your months earnings from jita to amarr You can't patch stupid.
Better the Devil you know.
=]|[=
|
|
|